BlackjackTable
Set your bet and press Deal. Get closer to 21 than the dealer without going over. Face cards count 10 and aces count 1 or 11. Hit, Stand, Double or Split. The dealer draws to 17 and hits soft 17. A win pays 1 to 1 and blackjack pays 3 to 2. You can cash out mid-hand at the live price.
Play Blackjack
BaccaratTable
Place chips on Player, Banker, Tie or any mix and press Deal. There are no decisions: both hands get two cards and a third is drawn by fixed rules. Closest to 9 wins (only the last digit counts). Player pays 1 to 1, Banker 0.95 to 1, Tie 8 to 1. Cash out before the last card lands.
Play Baccarat
Hold'emTable
Ultimate Texas Hold'em. Set your Ante, and the Blind matches it. Bet 4x or 3x before the flop, 2x after it, or 1x at the river, or fold. Best five-card hand wins using your two cards and the board. The dealer needs a pair to qualify.
Play Hold'em
Let It RideTable
Place three equal bets and get three cards plus two face-down community cards. Pull Bet 1 back or let it ride, then do the same with Bet 2 after the first card flips. Bet 3 always plays. A pair of tens or better pays on every bet still riding.
Play Let It Ride
Three Card PokerTable
Set your Ante and get three cards. Fold, or Play by matching your Ante. The dealer needs Queen high to qualify. If the dealer doesn't qualify your Ante pays and Play pushes; otherwise the better hand wins. Straights and better earn an Ante Bonus, and Pair Plus pays on your three cards alone.
Play Three Card Poker
Bubble CrapsTable
Tap spots on the layout to place chips, then roll the dice in the dome. Pass wins on a come-out 7 or 11 and loses on 2, 3 or 12; any other total is the point, and Pass wins if it repeats before a 7. Add Odds up to 3x at true odds, or play Come, Place, Hardways, Field, one-roll props and All Tall Small.
Play Bubble Craps
Sic BoTable
Place chips on any spots, then roll three dice that reveal one at a time. Every spot that matches pays the odds printed on it. Small is 4 to 10 and Big is 11 to 17, and both lose on any triple. You can sell the layout between dice.
Play Sic Bo
PlinkoOriginal
Pick a risk level, set your bet and drop a ball. Every peg is a 50/50 bounce. The middle slots hit most and pay least, and the edges are rare and pay the most, up to 1,000x on High. The ball pauses mid-board so you can take the price.
Play Plinko
RouletteTable
Place chips on numbers, dozens, columns or the even-money boxes, then spin. A number pays 35 to 1, dozens and columns 2 to 1, red, black, odd, even, high and low 1 to 1. With Cash-out stops on, the ball slows over 9 pockets first and you can sell your bets.
Play Roulette
MinesOriginal
Pick how many mines hide in 25 tiles, then open tiles one at a time. Every gem raises your multiplier and you can cash out whenever you like. Hit a mine and the round is over.
Play Mines
CrashOriginal
Bet and launch. The multiplier starts at 0.50x and climbs as a live candle chart until it crashes. Cash out before the crash to take your bet times the multiplier, or set an auto cash-out.
Play Crash
DiceOriginal
Set a line from 2 to 98 and choose over or under. The roll is 0.00 to 99.99. The smaller your win chance, the bigger the payout.
Play Dice
LimboOriginal
Pick a target multiplier and launch. If the result lands at or above your target you win your bet times the target.
Play Limbo
KenoOriginal
Pick 1 to 10 numbers from 1 to 40, or use Auto pick, then Draw. Ten balls are drawn in three waves. The more of your numbers hit, the more you win, up to 1,000x. Cash out your ticket after balls 4 and 7.
Play Keno
Hold or SellOriginal
Sixteen sealed cores each hide a multiplier. Claim one, then open the others to cross values off the board. After each round, sell your core for the offer or hold and keep opening. With two left, keep yours or swap.
Play Hold or Sell
WICK RipsOriginal
Pick one of six packs and a Thrill level, then swipe to tear it open. You pull one graded slab. Sell it back at its current WICK Value or keep it in your vault, where its value chart keeps moving. Numbered Gold, Black and One of One cards release over the 12-week series, and sold numbered cards go back into packs. The average pull is 96% of the pack price at every Thrill level. Your free Daily Drop can hold a Rips pack.
Play WICK Rips
LOSO · JackpotSlot
Set your bet and spin five reels. Drops turn reels into sticky LOSO wilds worth up to 100x, and the song plays while you spin. A bonus buy jumps straight to the feature.
Play LOSO · Jackpot
OVERCLOCKSlot
Set your bet and spin a 6x5 grid. 8 or more of a symbol anywhere pays, then the winners burst and the grid tumbles. Overclock orbs worth 2x to 500x add up and multiply the tumble win. 4 Reactor Cores open 15 Overclock Spins with a global multiplier that only grows, 5 or more open Super Overclock. Bonus buy available.
CHROME WAYSSlot
Six reels show 2 to 7 symbols each spin, for up to 117,649 ways. Match symbols on reels next to each other from the left. Winners burst and new symbols fall in. 4 Torii Gates open 12 Neon Rush Spins with a multiplier that grows on every cascade, 5 or more open Max Ways Spins. Bonus buy available.
DRAGON'S HOARDSlot
Spin 5 reels on 25 lines. 6 or more pearls open Pearl Hold: pearls lock and you get 3 respins, and each new pearl resets them. Dragon Claws collect every pearl, Fire Pearls double them, and filling all 15 spots wins the GRAND. 3 Temple Gongs open Grand Hold with triple pearls. Bonus buy available.
SWEET SURGESlot
Spin a 7x7 candy grid. 5 or more matching candies touching pay, then burst and tumble. A spot that bursts twice becomes a x2 multiplier and doubles each time after, up to x128. 3 Rainbow Donuts open 10 Sweet Spins where the spots stay all bonus, 4 or more open Super Sweet Spins. Bonus buy available.
BOUNTY RUSHSlot
Spin 5 reels on 10 lines. Bounty Chips show real coin values. When VEX, the wild, lands with chips on screen she collects every one. 3 Warrants open 10 Bounty Hunt spins: every 4 VEX add 10 spins and raise her collect to x2, x3, then x10. 4 or more open Big Bounty. Bonus buy available.
Play BOUNTY RUSH
MECHA MELTDOWNSlot
Spin 6 reels with 4 rows for 4,096 ways. Winners burst and tumble, and each tumble in a row raises the multiplier. On a spin with no win, ATLAS can stomp 2 to 5 Molten Core wilds onto the reels. 3 Ignition Keys open 10 Meltdown Spins (x3 to x15), 4 or more open Total Meltdown (x5 to x25). Bonus buy available.
Play MECHA MELTDOWN
NEON PHARAOHSlot
Spin 5 reels on 10 lines. The Codex is wild and scatter. 3 Codex open 10 Codex Spins: one symbol is chosen, and whenever it lands on enough reels it grows to fill them and pays on all 10 lines. 4 or more open Twin Codex with two expanding symbols. Bonus buy available.
Play NEON PHARAOH
PRISM HEISTSlot
Spin a 6x5 grid. 5 or more touching symbols pay, burst and leave Gold Squares. A Prism on the last screen cracks every Gold Square into a coin or a clover, and clovers multiply the coins around them. 3 Keycards open 8 Vault Spins where Gold Squares stay all bonus, 4 or more open Grand Heist. Bonus buy available.
Play PRISM HEIST
LUCKY SEVENSSlot
A classic 3-reel machine with 5 lines: the three rows and both diagonals. Wild Diamonds land as 2X or 3X and multiply each other on a line. 3 Lucky Stars open 10 Lucky Spins with a 5X Wild locked in the center, 4 or more open Super Sevens. Every Wild in the bonus stays locked until the last spin. Pull the lever or press Spin. Bonus buy available.
Play LUCKY SEVENS
WICK RunArcade
Sprint, jump (Space) and slide (S) through a random neon city. You start at 0.50x, grab coins and boosts to climb, and cash out (Enter) before the Hunter strikes. Up to 1,000x.
Play WICK Run
WICK StreetArcade
Pick your car and a rival, launch at green and win by a car length. Tune packs boost your odds for 10 races. Extreme rivals pay up to 63x.
Play WICK Street
Penalty ShootoutArcade
Take five kicks. Pick your corner and beat the keeper. Every goal raises your multiplier, and you can cash out after any goal, up to 606x.
Play Penalty Shootout
Neon FishingArcade
Cast into the canal and reel it in. The multiplier climbs as you reel, so land it before the line snaps. Up to 1,000x.
Play Neon Fishing
Stack TowerArcade
Drop the sliding blocks to build your tower. Clean drops climb faster. Cash out before it topples, up to 742x.
Play Stack Tower
Gold RushArcade
Run a neon maze collecting gold, boosts and multiplier orbs while the hunters chase you. You start at 0× and build back to your bet, and your total climbs the whole time. Cash out before the swarm comes, up to 1,000x.
Play Gold Rush
Neon Block BlastArcade
Drag neon pieces onto an 8×8 grid and clear rows and columns. Every line climbs the ladder. Cash out before it overloads or you run out of room, up to 707x.
Play Neon Block Blast
Neon Mini GolfArcade
Putt through 18 holes of an indoor neon course. Every hole you sink climbs the ladder. Cash out before the blackout, up to 1,178x.
Play Neon Mini Golf
Neon Elf LanesArcade
Bowl ten frames at a rack of cheeky elves in a neon North Pole alley. Every frame you clear climbs the ladder. Cash out before the whiteout, up to 55x.
Play Neon Elf Lanes
Neon Street DuelBattle
Pick a stake and get matched with a live player or a friend. Steer with the arrow keys or A and D, or tap the sides of the screen on a phone. Fill nitro with near misses, hit ramps for a landing turbo and pick your line at route splits. First to the finish takes both stakes less an 8% fee.
Race in the Arena
Neon HeistArcade · Battle
Rob the bank, run to the getaway car and outrun the cops to the safe house in a 3D neon city. Your payout climbs from 0× back to your bet at the tier's break-even point, then on to the top prize (3× to 25×) the closer you get, and you can cash out any time. Hitting people and cars adds wanted stars, which bring more cruisers but pay nothing. Each run has a hidden spike strip drawn before you start, never before break-even and placed so cashing out anywhere returns 97% if you don't get busted. In the Battle Arena you race a rival to the same safe house, with both cars on your map: escaping faster scores more, and the winner takes both stakes less an 8% fee.
Play Neon Heist
Stack DuelBattle
Both players stack for 30 seconds with the same block speeds. Perfect drops build combos, and three in a row widen your block. The taller tower wins both stakes less an 8% fee.
Play Stack Duel
Poker RoomBattle
No-limit Hold'em for two to six. Open a friends table and share the code, or join a lounge table. Blinds rotate every hand and you get 15 seconds to act. Leave between hands to cash your chips back to your balance.
Open the Poker Room
SportsbookSports
Pick a line from 10 leagues plus UFC and boxing, add it to your slip and place it with coins. Your bet gets a live price while the game is on, and you can cash out any time until the final whistle.
Open the sportsbook